A downloadable game for Windows

A liminal cursed adventure by TM with music by CicadaSirens (https://twitter.com/cicadasirens)

The painful adventure of a salamander through different worlds as the unknown pushes you forward.

The full OST can be found on Cicada's soundcloud https://soundcloud.com/cicada_sirens


Left Arm 
(Hold to grab objects and click to interact)
Left Click/EL1/LT 
Right Arm
(Use Equipped Tool)
Right Click/QR1/RT
Change Tool
(Rope and Thruster)
Use Power
(Shoot the shit)
Middle Click/Ctrl
Rotate objects
(While holding)
Mouse WheelDpadHorizontal
Rotation Axis
(X Y Z)
X key△triangle/Y
Switch CameraV key□square/X
Camera LightF keyL3/Lstick

Updated 17 days ago
Published 26 days ago
Tagsblessed, cursed, elegiac, Horror, Physics, PSX, Psychological Horror, Retro


limex64bit 121 MB
limex32bit 99 MB


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Just finished playing it, and I really like this nice little walking sim! Like most of the people here, I love the idea of being able to walk around liminal spaces! I like the unease I felt wandering through the 'levels', really captures the liminal space vibes. I don't know if it was intentional, but I like how gritty and run down the spaces are, specifically the bookstore. Almost like these places are no longer like the photos that they appeared in. All looking decaying and rotting away; a post-liminal space.

I don't know how I feel about the 'power' and the arm tool/thrusters though. It was fun in the beginning to swing from post to post; but after that level it seemed rather pointless to have it around. I never found an instance of needing to use the thrusters for anything, I just used them on the spheres. The power I felt was more of a way to mess about and shoot at those floating spheres; but other than that I felt it was relatively unnecessary. 

I messed around with the camera a bit more than I would've liked, intentional or not. It was a bit janky to hold it and rotate it about but it did capture some really cool wonky images though! Wish it was part of the tool bar, so its not accidentally dropped.

I didn't really mind the 4chan dialogue or even that I am a salamander. I don't see myself at all, unless I'm in the camera frame, so its a fun thing to have. it doesn't impact gameplay too much and I think it helps break the tension in some instances. There is a 'bit' of a story, but understandably it didn't really start/go anywhere. 

Overall, a wonderful little game with a bit of janky mechanics, but all in all a nice little break from the day! I enjoyed it alot, and the OST was great at bringing that moody atmosphere! :)

thats awesome you found it to be a nice experience, it is indeed riddled to the brim with "useless" stuff, and im guessing restrictions in all aspects are due to benefit the experience as a whole, so i agree. The camera as a toolbelt item is a great idea! Might try it out soon. Thanks4 playing!

How the fuck do you leave the grass area

lmao on the other side of the level there's a big blue light on the tallest tower, there is the elevator

It is so hard to get up there. 


i have a sado-masochistic drive to make games hard or objective-less.
 protip: use the rope to swing yourself thru the pillars.


I respect and love that. I will try harder lol. 

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I love how everything looks like it's melting or on fire. The elevator motif really worked for me as an abstract "the world ceases to exist while you are in this box" kinda thing. I didn't care for how the characters talk like they're 4chan posters. I'm not sure if I missed some subtext but it seemed like an odd choice. Otherwise enjoyed it, I appreciate that I was never quite sure if I was breaking the game or playing as intended. It felt appropriate.

Im glad you enjoid and found it somehow coherent. Its all mainly due to the relationship between paradox and crude, stark reality i cant keep at bay in game making, guess my nihilistic side shows through and sandbox games are my only and true destiny.


This was great! The jank (where it exists) comes off as intentional and I was able to get through without dying! 


thankyou for playing ´w'




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I agree